Rancang Bangun Aplikasi FitOn sebagai Media Latihan Kebugaran Mandiri Berbasis Android
DOI:
https://doi.org/10.61805/fahma.v24i3.220Keywords:
Aplikasi Android, Flutter, Latihan Mandiri, Metode Prototype, System Usability ScaleAbstract
Technological developments encourage the use of mobile applications in various fields, including fitness. Independent training activities at home require media that is practical, easy to use, and able to assist users in carrying out and recording exercises in a structured manner. This research aims to design and build the FitOn application as an Android-based independent fitness training media. The development method uses a prototype method so that the design process is carried out in stages according to user needs. The application built has main features such as user authentication, a homepage with a summary of the last 7 days of activity, a training menu with training separation based on repetition and duration, training reports with date filters, and user profiles. The application implementation uses Flutter as a development framework and Firebase as a backend service for authentication and data storage. The results of the study show that the FitOn application is able to assist users in selecting exercises, running training sessions according to the type of movement, recording training results, and viewing activity reports in a more structured manner. Thus, this application can be an alternative independent fitness training media that is practical and can be accessed via Android devices.
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